I am sure quite a few of the objects in Skyrim are using normal maps baked from high detail models sculpted in some sculpting process really depends on the artist and the objects. I don't know enough about the technicalities to explain the difference however. Zbrush is technically not even a 3d application. Models were i know they were made in Zbrush are these from Mass Effect 2. They worked a lot with Bumpmaps this time. The most models have lower polycount then Oblivion. But i don't think the Skyrim models are done with Zbrush. I once tried to work with ZBrush, but i never came behind how that should work I prefer the simple 3d Programs like 3ds Max.
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